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GamutDesk

UI Color Blindness Simulator

Simulate color vision deficiencies on hex colors and uploaded images using 3x3 spectral transformation matrices.

100% Client-SideZero Data Collection
Original Reference
#2563EB
Simulated Perception Across 8 Vision Profiles
Protanopia~1% of males

No red retinal cones; reds appear dark brown/gray.

Normal
Simulated
#4848D4
Protanomaly~1% of males

Anomalous red cones; shifted sensitivity toward green.

Normal
Simulated
#3754E0
Deuteranopia~1.2% of males

No green retinal cones; reds and greens confuse.

Normal
Simulated
#443FCE
Deuteranomaly~5% of males

Most common form; reduced discrimination of green shades.

Normal
Simulated
#3858DE
Tritanopia~0.003%

No blue retinal cones; blues confuse with greens, yellows with pink.

Normal
Simulated
#2BC0BB
Tritanomaly~0.01%

Reduced sensitivity to blue wavelengths.

Normal
Simulated
#2998DA
Achromatopsia~0.003%

Complete color blindness; pure monochromatic grayscale.

Normal
Simulated
#747474
Achromatomaly~0.001%

Severe reduction of all chromatic perception.

Normal
Simulated
#5A6CB7

Technical Specification & Mathematical Principles

Color perception simulation projects RGB vectors into LMS cone space using the Vienot & Machado formulation: [L', M', S'] = M_deficiency * [L, M, S].

The resulting coordinates are transformed back into sRGB space and gamma-re-encoded to visualize the exact chromatic shifts experienced by color-deficient observers.

Frequently Asked Questions

Deuteranomaly (anomalous green cone pigment) affects approximately 5% of all males of European descent, making green-red contrast separation crucial for accessible software.

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